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bigeight.c
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C/C++ Source or Header
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1992-10-22
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16KB
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530 lines
// ---------------------------------------------------------------------
//
// BigEight.c - Sample QuickTime for Windows Application
//
// (c) 1988-1992 Apple Computer, Inc. All Rights Reserved.
//
// ---------------------------------------------------------------------
#include <windows.h>
#include <stdlib.h>
#include <qtw.h>
#include "bigeight.h"
long FAR PASCAL __export WndProc (HWND, UINT, WPARAM, LPARAM);
MovieController mcController;
int PASCAL WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpszCmdParam, int nCmdShow)
{
static char szAppName[] = "BigEight";
HWND hWnd;
MSG msg;
WNDCLASS wndclass;
Movie mMovie;
RECT rcMovie, rcMovieBox;
MovieFile mfMovie;
// Establish links to QuickTime for Windows
if (QTInitialize (NULL))
{
MessageBox (NULL, "QTInitialize failure", szAppName, MB_OK);
return 0;
}
// Allocate memory required for playing movies
if (EnterMovies ())
{
MessageBox (NULL, "EnterMovies failure", szAppName, MB_OK);
return 0;
}
// Register and create main window
if (!hPrevInstance)
{
wndclass.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon (NULL,IDI_APPLICATION);
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
wndclass.lpszMenuName = szAppName;
wndclass.lpszClassName = szAppName;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, "RegisterClass failure", szAppName, MB_OK);
return 0;
}
}
hWnd = CreateWindow (szAppName, szAppName, WS_OVERLAPPEDWINDOW |
WS_CLIPCHILDREN, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
if (hWnd == NULL)
{
MessageBox (NULL, "CreateWindow failure", szAppName, MB_OK);
return 0;
}
// Instantiate the movie
if (OpenMovieFile ("SAMPLE.MOV", &mfMovie, OF_READ) != noErr)
{
MessageBox (NULL, "OpenMovieFile failure", szAppName, MB_OK);
return 0;
}
NewMovieFromFile (&mMovie, mfMovie, NULL, NULL, 0, NULL);
CloseMovieFile (mfMovie);
// Instantiate the movie controller
GetMovieBox (mMovie, &rcMovieBox);
OffsetRect(&rcMovieBox, -rcMovieBox.left, -rcMovieBox.top);
GetClientRect (hWnd, &rcMovie);
rcMovie.top = (rcMovie.bottom / 2) - (rcMovieBox.bottom / 2);
rcMovie.bottom = rcMovie.top + rcMovieBox.bottom;
rcMovie.left = (rcMovie.right / 2) - (rcMovieBox.right / 2);
rcMovie.right = rcMovie.left + rcMovieBox.right;
mcController = NewMovieController (mMovie, &rcMovie,
mcTopLeftMovie + mcScaleMovieToFit + mcWithBadge, hWnd);
// Make the movie paused initially
MCDoAction (mcController, mcActionPlay, 0);
// Enable the keyboard interface
MCDoAction (mcController, mcActionSetKeysEnabled, (LPVOID) TRUE);
// Make the movie active
SetMovieActive (mMovie, TRUE);
// Make the main window visible
ShowWindow (hWnd, nCmdShow);
UpdateWindow (hWnd);
// Play the movie
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
// Destroy the movie controller
DisposeMovieController (mcController);
// Destroy the movie
DisposeMovie (mMovie);
// Cut the connections to QuickTime for Windows
ExitMovies ();
QTTerminate ();
// Return to Windows
return msg.wParam;
}
long FAR PASCAL __export WndProc (HWND hWnd, UINT message, WPARAM wParam,
LPARAM lParam)
{
PAINTSTRUCT ps;
RECT rcGrowBox;
static BOOL bControllerVisible = TRUE;
static BOOL bGrowBoxVisible = TRUE;
static BOOL bKeysEnabled = TRUE;
static BOOL bLoopingEnabled = FALSE;
static BOOL bPalindromeEnabled = FALSE;
static BOOL bSoundEnabled = TRUE;
static BOOL bSpeakerVisible = TRUE;
static BOOL bSteppersVisible = TRUE;
// Drive the movie controller
if (MCIsPlayerMessage (mcController, hWnd, message, wParam, lParam))
return 0;
// Process the windows message
switch (message)
{
case WM_COMMAND:
{
HANDLE hMenu;
hMenu= GetMenu (hWnd);
switch (wParam)
{
case IDM_CONTROLLER:
{
if (bControllerVisible == FALSE)
{
// Change the controller menu item
ModifyMenu (hMenu, IDM_CONTROLLER, MF_BYCOMMAND |
MF_STRING, IDM_CONTROLLER,
(LPSTR) "Hide Controller");
bControllerVisible = TRUE;
// Show the controller
MCSetVisible (mcController, TRUE);
// Ungray the other menu itmes
EnableMenuItem (hMenu, IDM_STEP_BUTTONS, MF_ENABLED);
EnableMenuItem (hMenu, IDM_SPEAKER_BUTTON, MF_ENABLED);
EnableMenuItem (hMenu, IDM_GROW_BOX, MF_ENABLED);
EnableMenuItem (hMenu, IDM_KEYBOARD, MF_ENABLED);
EnableMenuItem (hMenu, IDM_SOUND, MF_ENABLED);
EnableMenuItem (hMenu, IDM_LOOPING, MF_ENABLED);
EnableMenuItem (hMenu, IDM_PALINDROME, MF_ENABLED);
}
else
{
// Change the controller menu item
ModifyMenu (hMenu, IDM_CONTROLLER, MF_BYCOMMAND |
MF_STRING, IDM_CONTROLLER,
(LPSTR) "Show Controller");
bControllerVisible = FALSE;
// Hide the controller
MCSetVisible (mcController, FALSE);
// Grey the rest of the menu items
EnableMenuItem (hMenu, IDM_STEP_BUTTONS, MF_GRAYED);
EnableMenuItem (hMenu, IDM_SPEAKER_BUTTON, MF_GRAYED);
EnableMenuItem (hMenu, IDM_GROW_BOX, MF_GRAYED);
EnableMenuItem (hMenu, IDM_KEYBOARD, MF_GRAYED);
EnableMenuItem (hMenu, IDM_SOUND, MF_GRAYED);
EnableMenuItem (hMenu, IDM_LOOPING, MF_GRAYED);
EnableMenuItem (hMenu, IDM_PALINDROME, MF_GRAYED);
}
}
break;
case IDM_STEP_BUTTONS:
{
LONG lFlags;
if (bSteppersVisible == FALSE)
{
// Change the step button menu item
ModifyMenu (hMenu, IDM_STEP_BUTTONS, MF_BYCOMMAND |
MF_STRING, IDM_STEP_BUTTONS,
(LPSTR) "Hide Step Buttons");
bSteppersVisible = TRUE;
// Restore the step buttons
MCDoAction (mcController, mcActionGetFlags, &lFlags);
lFlags &= ~mcFlagSuppressStepButtons;
MCDoAction (mcController, mcActionSetFlags,
(LPVOID) lFlags);
}
else
{
// Change the step button menu item
ModifyMenu (hMenu, IDM_STEP_BUTTONS, MF_BYCOMMAND |
MF_STRING, IDM_STEP_BUTTONS,
(LPSTR) "Show Step Buttons");
bSteppersVisible = FALSE;
// Hide the step buttons
MCDoAction (mcController, mcActionGetFlags, &lFlags);
lFlags |= mcFlagSuppressStepButtons;
MCDoAction (mcController, mcActionSetFlags,
(LPVOID) lFlags);
}
}
break;
case IDM_SPEAKER_BUTTON:
{
LONG lFlags;
if (bSpeakerVisible == FALSE)
{
// Change the speaker button menu item
ModifyMenu (hMenu, IDM_SPEAKER_BUTTON, MF_BYCOMMAND |
MF_STRING, IDM_SPEAKER_BUTTON,
(LPSTR) "Hide Speaker Button");
bSpeakerVisible = TRUE;
// Restore the speaker button
MCDoAction (mcController, mcActionGetFlags, &lFlags);
lFlags &= ~mcFlagSuppressSpeakerButton;
MCDoAction (mcController, mcActionSetFlags,
(LPVOID) lFlags);
}
else
{
// Change the speaker button menu item
ModifyMenu (hMenu, IDM_SPEAKER_BUTTON, MF_BYCOMMAND |
MF_STRING, IDM_SPEAKER_BUTTON,
(LPSTR) "Show Speaker Button");
bSpeakerVisible = FALSE;
// Hide the speaker button
MCDoAction (mcController, mcActionGetFlags, &lFlags);
lFlags |= mcFlagSuppressSpeakerButton;
MCDoAction (mcController, mcActionSetFlags,
(LPVOID) lFlags);
}
}
break;
case IDM_GROW_BOX:
{
if (bGrowBoxVisible == FALSE)
{
// Change the grow box menu item
ModifyMenu (hMenu, IDM_GROW_BOX, MF_BYCOMMAND |
MF_STRING, IDM_GROW_BOX,
(LPSTR) "Hide Grow Box");
bGrowBoxVisible = TRUE;
// Set the grow box bounds to make it visible
GetClientRect (hWnd, &rcGrowBox);
MCDoAction (mcController, mcActionSetGrowBoxBounds,
&rcGrowBox);
}
else
{
// Change the grow box menu item
ModifyMenu (hMenu, IDM_GROW_BOX, MF_BYCOMMAND |
MF_STRING, IDM_GROW_BOX,
(LPSTR) "Show Grow Box");
bGrowBoxVisible = FALSE;
// Set the grow box bounds to all zeros to hide it
SetRectEmpty (&rcGrowBox);
MCDoAction (mcController, mcActionSetGrowBoxBounds,
&rcGrowBox);
}
}
break;
case IDM_KEYBOARD:
{
if (bKeysEnabled == FALSE)
{
// Change the keyboard interface menu item
ModifyMenu (hMenu, IDM_KEYBOARD, MF_BYCOMMAND |
MF_STRING, IDM_KEYBOARD,
(LPSTR) "Disable Keyboard Interface");
bKeysEnabled = TRUE;
// Enable the keyboard interface
MCDoAction (mcController, mcActionSetKeysEnabled,
(LPVOID) TRUE);
}
else
{
// Change the keyboard interface menu item
ModifyMenu (hMenu, IDM_KEYBOARD, MF_BYCOMMAND |
MF_STRING, IDM_KEYBOARD,
(LPSTR) "Enable Keyboard Interface");
bKeysEnabled = FALSE;
// Disable the keyboard interface
MCDoAction (mcController, mcActionSetKeysEnabled,
(LPVOID) FALSE);
}
}
break;
case IDM_SOUND:
{
SFIXED sfxVolume;
if (bSoundEnabled == FALSE)
{
// Change the sound menu item
ModifyMenu (hMenu, IDM_SOUND, MF_BYCOMMAND |
MF_STRING, IDM_SOUND, (LPSTR) "Disable Sound");
// Restore the sound
MCDoAction (mcController, mcActionGetVolume,
(LPVOID) &sfxVolume);
sfxVolume = abs (sfxVolume);
MCDoAction (mcController, mcActionSetVolume,
(LPVOID) sfxVolume);
bSoundEnabled = TRUE;
}
else
{
// Change the sound menu item
ModifyMenu (hMenu, IDM_SOUND, MF_BYCOMMAND |
MF_STRING, IDM_SOUND, (LPSTR) "Enable Sound");
// Mute the sound
MCDoAction (mcController, mcActionGetVolume,
(LPVOID) &sfxVolume);
sfxVolume = - (abs (sfxVolume));
MCDoAction (mcController, mcActionSetVolume,
(LPVOID) sfxVolume);
bSoundEnabled = FALSE;
}
}
break;
case IDM_LOOPING:
{
if (bLoopingEnabled == FALSE)
{
// Change the looping menu item
ModifyMenu (hMenu, IDM_LOOPING, MF_BYCOMMAND |
MF_STRING, IDM_LOOPING, (LPSTR) "Disable Looping");
bLoopingEnabled = TRUE;
// Enable looping
MCDoAction (mcController, mcActionSetLooping,
(LPVOID) TRUE);
}
else
{
// Change the looping menu item
ModifyMenu (hMenu, IDM_LOOPING, MF_BYCOMMAND |
MF_STRING, IDM_LOOPING, (LPSTR) "Enable Looping");
bLoopingEnabled = FALSE;
// Disable looping
MCDoAction (mcController, mcActionSetLooping,
(LPVOID) FALSE);
}
}
break;
case IDM_PALINDROME:
{
if (bPalindromeEnabled == FALSE)
{
// Change the palindrome menu item
ModifyMenu (hMenu, IDM_PALINDROME, MF_BYCOMMAND |
MF_STRING, IDM_PALINDROME,
(LPSTR) "Disable Palindrome Looping");
bPalindromeEnabled = TRUE;
// Enable palindrome looping
MCDoAction (mcController, mcActionSetLooping,
(LPVOID) TRUE);
MCDoAction (mcController, mcActionSetLoopIsPalindrome,
(LPVOID) TRUE);
}
else
{
// Change the palindrome menu item
ModifyMenu (hMenu, IDM_PALINDROME, MF_BYCOMMAND |
MF_STRING, IDM_PALINDROME,
(LPSTR) "Enable Palindrome Looping");
bPalindromeEnabled = FALSE;
// Disable palindrome looping
MCDoAction (mcController, mcActionSetLooping,
(LPVOID) FALSE);
MCDoAction (mcController, mcActionSetLoopIsPalindrome,
(LPVOID) FALSE);
}
}
break;
}
}
return 0;
case WM_PAINT:
if (!BeginPaint (hWnd, &ps))
return 0;
EndPaint (hWnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage (0);
return 0;
}
// Return to Windows
return DefWindowProc (hWnd, message, wParam, lParam);
}